Krul

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Overview   Match History    
Krul
120x120
The Tortured Undead
Release Date: July 15th, 2014
Cost: 6000 Glory 780 Ice
Attack Type: Melee
Position: Jungle
Role: Warrior
Resource: Energy
Statistics
Health: 643 (+ 78)
Health Regen: 3.51 (+ 0.17)
Energy: 200 (+ 26)
Energy Regen: 1.33 (+ 0.17)
Movespeed: 3.4
Weapon Damage: 68 (+ 6.5)
Attack Speed: 1 (+ 0.033%)
Range: 1.5
Armor: 20 (+ 5)
Shield: 20 (+ 5)

Lore

Krul, The Tortured Undead

What Krul Seeks (Part 1)

What Krul Seeks (Part 2)

Krul Sails for the Fold

Abilities

Heroic PerkShadows Empower me
Krul Heroic Perk Shadows Empower Me.png
Krul is empowered by the shadows after standing still in brush for 1.5 seconds. Once empowered, Krul briefly gains 2 move speed and his next basic attack will slow the target by 40% for 3 seconds.


ADead Man's Rush
Krul Slot A Dead Man's Rush.png
Krul dashes to the target, deals damage and applies basic-attack effects. Activating Dead Man's Rush grants Krul a health barrier for 2.5 seconds.
Base Attack Damage: 160% / 160% / 160% / 160% / 160%
Crystal Damage: 0 / 0 / 0 / 0 / 0 (+70% of Crystal Power)
Barrier: 100 / 150 / 200 / 250 / 350 (+125% of Crystal Power)
Duration: 2.5 / 2.5 / 2.5 / 2.5 / 2.5 (+0.2% of Crystal Power)
Cooldown: 12 / 11 / 10 / 9 / 8


BSpectral Smite
Krul Slot B Spectral Smite.png
Passive: Basic attacks & abilities apply Weakness for 4 seconds (up to 8 stacks). Each stack reduces the target's damage by 6.2% and increases Krul's lifesteal against the weakened target.

Activate: Detonate the stacks to deal damage and regain health based on the number of stacks consumed.

Damage: 100 / 150 / 200 / 250 / 350 (+50% of Crystal Power)
Damage/Stack: 20 / 35 / 50 / 65 / 95 (+20% of Crystal Power)
Heal: 40 / 60 / 80 / 100 / 140 (+35% of Crystal Power)
Heal/stack: 15 / 20 / 25 / 30 / 40 (+20% of Crystal Power)
Lifesteal/stack: 10% / 10% / 10% / 10% / 15%
Cooldown:13 / 12.5 / 12 / 11.5 / 10


CFrom Hell's Heart
Krul Slot C From Hell's Heart.png
Krul pulls Hellrazor from his chest and hurls it in the targeted direction. The sword will boomerang back to Krul after reaching max range. If the sword hits an enemy hero, it deals damage and stuns, then slows the target. Damage and stun duration scales with the distance the sword traveled before hitting the target. (50% at point blank range, 100% at max range and up to 150% at 'boomerang' range)..
Damage: 350 / 500 / 650 (+100% of Crystal Power)
Slow Duration: 3 / 3.5 / 4
Stun Duration: 1.8 / 2 / 2.2
Cooldown: 80 / 65 / 50


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