Lyra

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Overview   Match History    
Lyra
120x120
The Battlemage
Release Date: June 20th 2016
Cost: 8000 Glory 900 Ice
Attack Type: Ranged
Position: Roam/Lane
Role: Healer
Resource: Energy
Statistics
Health: 695 (+ 61)
Health Regen: 4.01 (+ 0.31)
Energy: 270 (+ 45)
Energy Regen: 2.15 (+ 0.45)
Movespeed: 3.3
Weapon Damage: 10 (+ 0)
Attack Speed: 1 (+ 0.033%)
Range: 6.8
Armor: 25 (+ 1.5)
Shield: 25 (+ 1.5)

Lore

The Consequence and the Inception

The First Mistake

Abilities

Heroic PerkPrinciple Arcanum
Lyra Heroic Perk Principle Arcanum Real.png
Lyra’s attacks are arcane missiles, dealing 55-90 (+40% CP) crystal damage. If she holds her ground after releasing an attack, she automatically channels and releases a much stronger arcane missile that deals 75-175 (+60% CP) additional crystal damage and briefly slows its target by 70%. Each channeled missile consumes 12-20 energy, but Lyra can continue using these even if she runs out of energy.


AImperial Sigil
Lyra Slot A Imperial Sigil.png
Lyra forms a sigil at the target location, revealing surrounding enemies. While this sigil remains active, it heals nearby allied heroes and damages nearby enemy heroes, with its own life diminishing more quickly for each affected target.

Lyra can reactivate this ability at any time to detonate the sigil, dealing heavy damage to surrounding enemies while providing a burst of healing and a moderate move speed boost to nearby allies.

The healing per second is increased by 7.5% of Lyra's bonus health, while the burst heal is increased by 15% of Lyra's bonus health.

Range: 10 / 10 / 10 / 10 / 12
Damage/sec: 60 / 100 / 140 / 180 / 260 (+80% of Crystal Power)
Heal/sec: 35 / 50 / 65 / 80 / 110
Detonate: 75 / 125 / 175 / 225 / 325 (+120% of Crystal Power)
Damage to Minions: 75 / 125 / 175 / 225 / 325 (+100% of Crystal Power)
Detonate Heal: 50 / 70 / 90 / 110 / 150


BBright Bulwark
Lyra Slot B Bright Bulwark.png
After a brief delay, Lyra releases a pulse of magical energy, damaging and applying an 80% decaying slow to surrounding enemies. The affected area then becomes a walled zone of protection that deals the same damage and slow to enemies attempting to cross its borders.

Enemies inside the zone are snared, allowing them to move normally but preventing them from using movement abilities. Enemies attempting to dash into the area are interrupted upon crossing the walls.

Duration: 2.5 / 2.5 / 2.5 / 2.5 / 2.5
Damage: 50 / 125 / 200 / 275 / 350 (+50% of Crystal Power)
Slow Duration: 1 / 1.2 / 1.4 / 1.6 / 2
Cooldown: 24 / 22 / 20 / 18 / 14


CArcane Passage
Lyra Slot C Arcane Passage.png
Lyra blinks to the target location, leaving portals at both the beginning and the end of the blink. Portals last for 8.5 seconds, allowing allied and enemy heroes to move freely between them in both directions.

After traveling through a portal, heroes must wait 4.5 seconds before they can re-enter a portal. This cooldown is also applied to enemies when Lyra hits them with the initial pulse of Bright Bulwark.

Heroes standing directly on top of a portal as it forms must step off the portal before they can use it.

Range: 9 / 10 / 11
Cooldown: 70 / 50 / 30


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