SAW

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Overview   Match History    
SAW
120x120
The Mercenary
Release Date: November 26th, 2014
Cost: 6000 Glory 780 Ice
Attack Type: Ranged
Position: Lane
Role: Sniper
Resource: Energy
Statistics
Health: 672 (+ 71)
Health Regen: 2.4 (+ 0.25)
Energy: 150 (+ 15)
Energy Regen: 1 (+ 0.11)
Movespeed: 3.1
Weapon Damage: 50 (+ 3.4)
Attack Speed: 1 (+ 0.01%)
Range: 6.5
Armor: 8 (+ 6.18)
Shield: 8 (+ 6.18)

Lore

Field Training Regimen

The Bridge Burner

The Leviathan (Part 1)

The Leviathan (Part 2)

Abilities

Heroic PerkSpin Up
SAW Heroic Perk Spin Up.png
Each basic attack increases SAW's attack speed by 25% and armor & shield by 1, but it also decreases his move speed by -0.12 (up to 12 stacks). After 3.5s without basic attacking, SAW will lose 1 stack of Spin Up every 0.2s.


ARoadie Run
SAW Slot A Roadie Run.png
SAW sprints & switches to a melee combat knife. If SAW attacks someone, he will deal bonus damage based on the target's missing health & roll backwards. Activating this ability clears all stacks of Spin Up. Crystal will boost the speed, up to a maximum of +3.2.
Missing Health %: 20% / 25% / 30% / 35% / 45%
Base Damage: 60 / 140 / 220 / 300 / 380 (+280% of Crystal Power)
Speed Boost: 2.5 / 2.5 / 2.5 / 2.5 / 2.5 (1.5% of Crystal Power)
Cooldown: 15 / 14 / 13 / 12 / 11


BSuppressing Fire
SAW Slot B Suppressing Fire.png
SAW fires a hurricane of bullets in a set direction for 2 seconds, damaging and slowing enemies in its path. Finishing this ability grants all stacks of Spin Up and resets the cooldown of Roadie Run. Deal reduced damage to turrets if out of range.
Slow Duration: 2 / 2 / 2 / 2 / 2.5
Total Damage: 240 / 360 / 480 / 600 / 960 (+400% of Crystal Power)
Cooldown: 15 / 15 / 15 / 15 / 15


CMad Cannon
SAW Slot C Mad Cannon.png
SAW loads explosive shells into his gun which deal additional damage based on the target's missing health. The shells also deal splash damage based on the amount of crystal power SAW has. This explosive ammo fires 36% slower and grants 2 stacks of Spin Up.
Number of Shells: 5 / 7 / 9
Missing Health %: 15% / 15% / 15%
Crystal Damage: 40 / 60 / 80 (+140% of Crystal Power)
Cooldown: 100 / 80 / 60


Patch History

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