Samuel

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Overview   Match History    
Samuel
120x120
'
Release Date: 2016-08-15
Cost: 8000 Glory 900 Ice
Attack Type: Ranged
Position: Lane
Role: Mage
Resource: Energy
Statistics
Health: 687 (+ 72)
Health Regen: (+ )
Energy: 290 (+ 30)
Energy Regen: (+ )
Movespeed: 3.2
Weapon Damage: 78 (+ 6.36)
Attack Speed: 1 (+ .027%)
Range: 6
Armor: 20 (+ 6)
Shield: 20 (+ 6)

Lore

The Nightmare

Abilities

Heroic PerkCorrupted Genius
Samuel Heroic Perk Corrupted Genius.png
After 6 seconds, Samuel’s next basic attack fires a bolt of dark power at the target, dealing bonus crystal damage. This attack restores some health and energy.


AMalice & Verdict
Samuel Slot Malice & Verdict.png
Samuel fires two quick shots from his wands at a target location that impact on the first enemy hit. Samuel can move between the shots.

If Samuel is standing inside the field from Drifting Dark, this ability is empowered. While empowered, the shots move faster, travel farther, deal additional damage and burst upon impact dealing damage in a small area. In addition, the cooldown for this ability is significantly reduced.

Range: 10 / 10 / 10 / 10 / 10
Damage: 70 / 100 / 130 / 160 / 220 (+110% of Crystal Power)
Empowered Damage: 80 / 115 / 150 / 185 / 255 ( of Crystal Power)
Empowered Damage to Minions: 35 / 50 / 65 / 80 / 110 (+20% of Crystal Power)
Cooldown: 4 / 4 / 4 / 4 / 3


BDrifting Dark
Samuel Slot B Drifting Dark.png
Samuel creates a large field of darkness that slowly drifts forward, damaging enemies who stand inside it. If Samuel also stands inside, he heals for a small amount for each affected target.
Range: 14 / 18 / 22 / 26 / 34
Travel Speed: 2.8 / 2.8 / 2.8 / 2.8 / 3.4
Damage/sec: 40 / 70 / 100 / 130 / 160 (+10% of Crystal Power)
Damage to Minions: 20 / 35 / 50 / 65 / 80 (+5% of Crystal Power)
Heal/sec per target: 2 / 4 / 6 / 8 / 10 (+10% of Crystal Power)
Heal/sec per minion: 1 / 2 / 3 / 4 / 5 (+5% of Crystal Power)


COblivion
Samuel Slot C Oblivion.png
After a short delay, Samuel summons a phantasm at the target location, which puts nearby enemies to sleep. Enemies inflicted are unable to move or act.

Dealing direct damage to a sleeping enemy with an attack or ability will wake them up.

Damage: 200 / 325 / 450 (100% of Crystal Power)
Duration: 2 / 2.5 / 3
Cooldown: 90 / 75 / 60


Patch History

v1.21

 Samuel released



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